Benjamin Jackson
3D Art Demonstration and Portfolio (zel@zealozoic.com)
Environment Design:
“Subway Subbacultcha” VRChat Social World
Description: A highly optimized, frequently utilized hub designed for music events and social get-togethers.
Assets Used: Subway Subbacultcha features textures pulled entirely from the original Deus Ex (2000), however environment geometry, lighting and the arrangement of additional assets are all completely unique and built from the ground up in Blender, and exported into Unity where lighting was baked.

“Fort Hollowvalley” VRChat Exploration World
Description: A small exploration world featuring characters and avatars I’ve designed, intended to provide an atmospheric way for players to “Try Before you Buy”, as well as collect free-to-use in-game avatars.
Assets Used: Fort Hollowvalley was built using various purchased Unity assets that I had imported into Blender in order to create an optimized environment. Many textures had to be re-created or heavily modified to fit the artstyle. As well, there are additional assets that I’ve designed.
Videogame Projects:
“Realm Crawler” (Ongoing Work In Progress)
Description: An adventure game with procedurally generated environments and weather. The player explores an unusual fantasy world where they must survive environmental hazards, as well as an ongoing political conflict.
Assets Used: All assets and shaders designed and created by me.
“Willow of Gila” (Concept, Gameflow Design and Gameplay Screenshots)
Description: A small game designed and built for a two-week gamejam. The player must defend themselves and their crops against waves of demons.
Assets Used: All characters and shaders designed and created by me. Weapon assets purchased from the Unity store.
Playable on my itch.io: https://zealozoic.itch.io/willow-of-gila 
Character Design:
“Kyomin” Character Species (Concept, Design and Model)
zealozoic.gumroad.com/l/KyominVRC
“Saekin” Character Species (Concept, Design, Custom Shader and Model)
zealozoic.gumroad.com/l/SaekinVRC